Thanks again.ĮDIT 3: seens that it is causing the actors to do 0 DMG for some reason, only monsters are doing DMG like the formula (even without plugins)ĮDIT 4: i solved it using yanfly DMG core, now i can store the last attacked actor ID and DMG dealt. Fade Duration is how many frames the game will take fading in and out between skipping. Damage Tally Timing lets you determine what damage counts will appear at the end of the skip. 1 Hour Of The Best Relaxing Music Bamboo Flute Meditation Healing. The Speed adjusts the speed at which the skip forwarding occurs since skipping is actually a higher powered fast forward.
#Rpg maker mv yanfly dispersing damage generator#
Could be a nice thing to add to your post (like using it to generate a random number and using "if" later to determine the DMG of the skill)ĮDIT 2: seens that the was used before the damage calculation, that is why i was getting the error, but now i managed to do it using a common event. RPG Maker MV Tutorial Yanfly Icon Generator 1 2. I just need to see how i'll set it to 0 when it's a missĪlso, i saw that in another place (and in one of this topic posts), but you can use math. Will need to check my plugins and I'll try to do some conditionals to fix that.Īs for the damage, yanfly damage control helped me with that, i used value = v in the global dmg calculation. All pieces included in this pack are compatible with all other Medieval packs.' 14.99. 'This add-on pack contains a number of pieces of armour and equipment to create a large variety of Knights in the style of the historic Knights Templar. Sometimes i'm getting the error saying the value is null because for some reason the custom execution command is executed when it isn't suposed to. RPG Maker MV - Medieval: Knights Templar. Seens my game is a little bugged and i got myself confused because of that, sorry. Hmm, ok thanks, i tried this before but i got a error saying it's not a function(that is why i took off the ()), but this time it worked.